• Veteran Willpower Points: 1 Activating this ability at the start of a combat round allows you to retain your initiative card from the previous round instead of drawing a new one. Doing so does not count as an action. For more information on combat and initiative, see chapter 4.
• Adaptive Willpower Points: 3 When rolling for a skill, you can choose to make the roll using another skill of your choice. You must be able to justify how you use the selected skill instead of the normal one. The GM has the final word, but should be lenient.